Life Reproduced in Drawings: Realism in Animation
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Conclusion
Understanding
realism is vital to
understanding animation, since one of the great struggles of the form
has been
to create realistic effects in a medium that is inherently artificial
and
created in a particularly laborious fashion. The Disney features have
come to
be accepted as the pinnacle of animated realism, yet the convention
surrounding
the “illusion of life” are too rarely examined. A number of different
types of
realism can be identified, and I have attempted a preliminary
discussion of
some of these types here. Yet even this brief exploration has shown
some of the
problems that can be uncovered when the concept of “realism” is
questioned. For
each type of realism identified, different relationships to the real
can be
sketched. Furthermore, one
form of reality might be prioritised over another, or one type of
realism might
serve to reinforce another. For example, if the intent is to achieve
audience
interest and identification in the character’s personality and
situation
(narrative and character realism), having the character move and behave
realistically (realism of motion) is more important than having the
character
look real (visual realism). Such interplay partially explains why
cartoons
can simultaneously combine outrageous exaggeration with a painstaking
fidelity
to reality, without the audience perceiving an incongruity. Just as the
free-spirited nature of animated cartoons belies the arduous manner of
their
construction, the audience’s casual acceptance of an animated reality
belies
the complex underpinnings of the cartoon notion of the real.
Originally published in a
somewhat different form in Animation
Journal,Volume 13, 2005.
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Text
© 2006 by Stephen Rowley.