Life Reproduced in Drawings: Realism in Animation
Aural RealismPaul
Wells, as already mentioned, describes
hyper-realistic sound in animation as sound that “will demonstrate
diegetic appropriateness and correspond directly
to the
context from which it emerges.”[1]
Generally, classical models of live-action cinema follow a slightly
less strict
model, where sounds are generally diegetically
appropriate, but certain types of non-diegetic
sounds
(such as a musical score, or voice-over narration) are accepted by
convention.
Much of the Disney studio’s animation follows a superficially similar
model,
especially if the films are compared with live-action musicals, where
generic
conventions allow a looser approach to the “appropriateness” of sound.
However,
the nature of the animated film complicates the relationship between
sound and
image, and leads to some subtle but important differences in notions of
what is
accepted as realistic.
Just as animation does not photographically reproduce any actual real-world location, neither does it record any actual location sound. In live-action cinema, production sound (sound recorded on set or location) is the starting point in building the soundtrack. While it is common for the production audio to be largely discarded and re-recorded (due to problems with the quality of the original audio), it will nevertheless guide the final sound mix, and any re-recording of diegetic sound will obscure its post-recorded nature. The soundtrack is therefore constructed either along with, or after, the image, and the main diegetic components of the sound will either be recordings of the “real” sound or carefully recorded facsimiles. In animation, by contrast, there can be no production sound as the image is constructed purely through drawings: when Snow White opens the door of the dwarf’s house, for example, there is no real hinge to creak. Furthermore, one of the most central aspects of the soundtrack – the dialogue – must be recorded in advance, with a disconnect occurring between the voice and its source. This disjunction allows for the use of extreme vocal styles that would not usually be appropriate when the sound is to remain wedded to a human performer, such as Clarence Nash’s voice for Donald Duck. It also allows certain types of audio processing that would be thwarted by a need to maintain synchronisation with the image, such as the speeding up of sound used for several of Mel Blanc’s vocal characterisations for Warner Bros. In both these examples, however, the unusual voices that result are still quite diegetically appropriate: if we accept the on-screen image of a talking duck, then both Blanc and Nash provide valid interpretations of what one might sound like. The departure from realism here is not due to a loosening of diegetic appropriateness, but instead is an example of the separation of image and sound allowing both visuals and audio to explore more extreme possibilities while remaining mutually appropriate. Such dialogue is therefore a reminder that notions of “diegetic appropriateness,” while useful, cannot be used as the only marker of aural realism. The use
of
sound effects and music
was shaped both by the means of producing animated soundtracks, along
with the
historical circumstances of sound’s introduction to the form.
Synchronised
sound was one of a number of technical innovations that the Disney
studio used
to distinguish its productions from those of competitors, resulting in
an early
tendency towards very close relationships between music and sound. In
the
studio’s first sound cartoon, Steamboat
Willie (1928), Walt Disney highlighted the technological advance
by
insisting
on an extremely tight musical integration. In the earliest sound shorts
this
shows off the novelty of synchronised sound, but by the time of The Skeleton Dance (1929) the
frame-by-frame construction of animation was being taken advantage of
to achieve
extremely tightly choreographed musical numbers. Such music-driven
action is
not universal in Disney cartoons: one of the principle points of
difference
between Disney’s “Mickey Mouse” and “Silly Symphony” series is the
primacy of
image or music in driving action, image dictating sound in the former
and sound
dictating image in the latter.[2]
However, it is prevalent enough that the term “mickey-mousing”
is still used to describe instances where a score aurally “matches”
visuals in
a highly literal or descriptive manner.[3]
This trait would reach a climax at the Disney studio with the basing of
Fantasia (1940) entirely
around
pre-existing musical pieces, and the studio’s dominance of the industry
is such
that other studios emulated this practice. For much of the 1930s, for
example,
Warner Bros.’ “Merrie Melodies” series was
dominated
by faux-Silly Symphonies. The result was that in this period Hollywood
animation was disproportionately
dominated by musical forms that were simply one amongst many genres
seen in
Classical live-action cinema in the same period. This has implications
for the
type of sound heard in the earliest of the features.The soundtrack of Snow White shows
how much variation from diegetic
appropriateness can be
sustained in
animation without creating a readily apparent unreal effect. This is
allowed by
the separation between image and sound inherent to the form, as well as
audience familiarity with the very tight harmony of music and image
that had
featured in so many of the Disney shorts. It is notable, however, that
the substitution
of music for sound effects is much less apparent in Pinocchio, Dumbo,
and other later Disney features, where the sound leans much closer to
full diegetic appropriateness. The
loosening of expectations of
aural realism seen in the lush musical fairy tale of Snow
White seems to have been less suited to the more elaborate and
story-driven features that followed, which demanded a more conventional
approach to aural realism.
[1] Wells, 25. [2] Curtis, S. 1992, “The Sound of Early Warner Bros. Cartoons,” in Altman, R. (ed.), 1992, Sound Theory Sound Practice, New York & London: Routlegde, 194. [3] Furniss, M. 1998, Art in Motion: Animation Aesthetics, Sydney: John Libbey, 94. [4]
Altman, R. 1987, The
American Film Musical. Bloomington
& Indianapolis: Indiana
UP, 69. |
Contents
Introduction Visual Realism Aural Realism Realism of Motion Narrative & Character Realism Social Realism Conclusion |
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Text
© 2006 by Stephen Rowley.
The use
of
sound effects and music
was shaped both by the means of producing animated soundtracks, along
with the
historical circumstances of sound’s introduction to the form.
Synchronised
sound was one of a number of technical innovations that the Disney
studio used
to distinguish its productions from those of competitors, resulting in
an early
tendency towards very close relationships between music and sound. In
the
studio’s first sound cartoon,