Odds & Ends
Friday, June 27, 2008
Stan Winston and the Monsters that You Can See
While I was on holiday a couple of big names passed away. One was Cyd Charise, but I'd never try to pass myself off as qualified to write about her: I did enjoy Jaime Weinman's commentary though, with some great YouTube clips, here. Special effects artist Stan Winston, however, has his fingerprints all over the post-seventies Hollywood that I find so interesting. The market for special effects is so big now that nobody can really stamp their name on it the way old-school artists like Willis O'Brien or Ray Harryhausen did, but Winston was as close as we had to that kind of iconic effects artist in the past few decades. He was also the last of a breed, in that he was a master of physical creature effects - achieved through make-up, puppetry, robotics, and the like - in an age where such creatures are increasingly being done by computer. His career paralleled another great effects artist, Rick Baker, but where Baker was probably best known for make-up effects (as with his work on all those films where Eddie Murphy plays multiple characters) and had a sideline in creature work, Winston's emphasis was the other way round. ![]() Despite this "old-school" emphasis, Winston wasn't a luddite; his effects frequently (even usually) co-existed with other kinds of effects, and he was co-founder of the effects studio Digital Domain, which (as the name implies) specialised in digital work. Many of the works in his later filmography are textbook examples of the flawless integration of physical and digital effects: perhaps the best example is the T-Rex scene in Jurassic Park, which seamlessly combines a digital T-Rex with physical effects by Winston. Such a combination works very well, because each technology does what it's best at. Generally speaking, physical effects can't make a full-bodied, non-humanoid creatures that can walk convincingly in a full frame shot (although there have been some heroic attempts, like the Landstriders in The Dark Crystal). Computer effects (and before that, stop-motion animation) are needed to get that sort of effect. What physical effects are good for are close-up partial body shots, and for getting some genuine interaction between the creature and actor. Physical effects tend to look more tangibly present in the same space as the actor for the simple reason that they actually are: a really exact match of lighting and cinematography can be achieved with CG effects (and again, the T-Rex scene in Jurassic Park is a great example), but it's much harder. And physical effects certainly encourage performances that better "sell" the effects. As Steven Spielberg puts it in his tribute to Winston at Ain't It Cool: It's so much harder getting performances from actors when the principal nemeses are two grips holding 15-foot poles with Day Glo tape at different intervals. Joey Mazzello and Ariana Richards were crazy scared on JURASSIC PARK when Stan's T-Rex lowered his softball-sized eye right into the window of their Ford Explorer to scope them out. These moments were multiplied and divided amongst the cast, who had to act with a life-sized Triceratops, Brachiosaurus, Dilophosaurus, and two Velociraptors, that could even fog up a window with one powerful snort.Such praise of physical effects might seem a little ironic coming from Spielberg right after the CG-fest of Indiana Jones & the Kingdom of the Crystal Skull, but it's a common sentiment at the moment. The proliferation of badly done computer effects has led to something of a backlash against them that's very noticeable in reviews (and again, the new Indiana Jones has become something of a lightning rod for this kind of comment). This is just because there's so many such effects shots being done on tight (read: rushed) schedules, and because too many films rely on CG imagery alone. When only one technique is used, the audiences' eye starts to pick the illusion: if it's all physical (not a common option at the moment) then they are likely to become aware of the stiffness of the creature, or the fact that its whole body is never shown. With CG they are likely to start to register subtle problems with lighting and texture, which give that almost subconscious sense that the creature isn't really "there." Blending effects can hopefully achieve the best of both worlds, which is why Winston's comfort with working across methods was so crucial. Indeed, Winston's best work defied the old maxim that a monster in a movie should be shown as little as possible: the "it's scarier if you don't see it" fallacy. I still see this idea thoughtlessly bandied around, but when applied as a broad maxim it's nonsense. It had some truth when monsters in movies were men with rubber heads and became laughable the moment they were revealed; and showing a creature only fleetingly, or holding it until the end, continues to be an option to help avoid the illusion "breaking." There are also all sorts of suspense effects that happen to rely on not showing the monster, such as POV shots from the monster's perspective, or shots where the monster is obscured and happens to leap into frame to cause a scare. However, these quite specific pragmatic and stylistic reasons for limiting the exposure of your creature should not be mistaken for, or extrapolated into, a broader model of screen suspense. There are all sorts of people and creatures and we see in movies that we are scared of, and they aren't all lurking outside of, or at the edges of, the frame. Indeed, at some point, an off-screen menace will surely become an intangible menace, and there will be no substitute for your monster appearing on-screen and chewing someone's head off. That's putting it flippantly, but the point needs to be made. If the effects are good enough, there is absolutely no reason you can't show your creature if the context calls for it. Winston was one of those exceptional artists who demonstrated this, by giving top directors such as John McTiernan, James Cameron and Steven Spielberg creatures they could craft suspense sequences around, and feature squarely on-screen when necessary. Proponents of the "hidden = scary" model decry such front-and-centre effects as lacking in in imagination and technique, but this is over-simplistic. A really good director will use all sorts of methods to induce suspense, and being able to show the monster just increases the directors options. Look through Winston's filmography and you'll see many particularly remarkable creature effects. Some highpoints: ![]() The Terminator (1984) Winston provided the physical terminator puppet / robot, alternated with a stop-motion version in the climactic scenes. This was the film that brought him to wide attention, and marked the start of his extended collaboration with James Cameron. While far from his most "flawless" work, it's impressive for what he did on a low budget (he would get to revisit and perfect it for Terminator 2: Judgement Day.) Predator (1987) Winston did the very impressive alien creature at the end of this movie: if we don't count the varied creatures of the Alien series (see below) this might be the most effective "man in a suit with a mask" monster ever done. Edward Scissorhands (1990) An example of Winston's versatility: Winston led the combination of animatronics and make-up work to realise the title character. Jurassic Park (1993) Winston produced a lot of robotic dinosaurs for Jurassic Park, and, as already noted, its best sequences are a highpoint for on-screen realism and combination of robotics with CG. The T-Rex sequence is also notable for the particular challenge the sheer size of the creature created: the robotic Rex was mounted on a platform designed for commercial flight simulators. A.I: Artificial Intelligence (2001) That adorable yet kind-of-creepy teddy bear was Winston's. A good example of a special effects creature that is a character in the film, rather than simply a monster. For me though the highpoint of Winston's career is undoubtedly: ![]() Aliens (1986) This is really the pinnacle of an old way of doing monster movies. Winston built on the work of others (notably Carlo Rambaldi) from the first film, but he had to show much more: James Cameron featured hordes of aliens, doing lots of different things. These were achieved almost entirely with physical effects: there's little if any animation, and CG as we now know it wasn't around yet. What's more, he had to deliver a large alien queen that could remain convincing for a sustained fight at the film's climax. This is the kind of creature nobody would dream of doing without CG these days, but the sequence remains both absolutely gripping and completely plausible. In particular, note how fast the alien queen is: not an easy thing in physical effects when the creature is so large. But it greatly increases her menace. (There are some nice tributes to Winston from colleagues, including James Cameron, over at Ain't It Cool, here). Labels: commentary, special effects, spielberg, stan winston Friday, May 16, 2008
Return of the Spielberg Guy
I really, really, don't want to be typecast as the guy who's always banging on about Spielberg... but it's going to be a difficult couple of weeks on that front. Obviously Indiana Jones is one of those things that I'm just compelled to write about, just as I am always compelled to write about new Star Wars. So obviously there will be material here covering Indiana Jones and the Kingdom of the Crystal Skull in the next week or so. However, the Spielberg-centrism increases, as my review of two Spielberg-related books has just gone up at Senses of Cinema; you can read it here. The books they asked me to review were Lester Freidman's Citizen Spielberg and Andrew M. Gordon's Empire of Dreams; I liked Friedman's but thought Gordon's was made somewhat silly by its over-enthusiastic adoption of various dubious theoretical models. The article therefore ended up becoming something of a sequel to my previous complaint about silly theory, Is Film Theory Bullshit? I was glad to be able to discuss the books in some sort of wider context though.
As an aside - and here I am starting to speak mainly to any academic or uni student readers I might have - I used the review as a chance to try out Zotero and its associated Word plugins ahead of hopefully using them in my Masters. Count me as very impressed. Zotero is a plug-in for Firefox; you use it to gather, store and annotate research sources into a reference database, and then use the Word plug-in to have it automatically manage your citations. The beauty of it is that it can automatically capture the details of each source out of online resources such as Amazon or library catalogues. I've never got deeply into EndNote, so I can't do a detailed comparison, but I was very taken by the kinds of things Zotero can do, and the ease with which it did it (I was wary of the learning curve with EndNote). I've been doing some Masters research since writing the review and it has been seamlessly grabbing information from academic search indices; it also has very nifty website capturing, storage and cataloging capabilities. If you regularly do research on the web, or write anything that uses formal referencing, I suggest you have a look at it. ![]() Labels: book reviews, research, spielberg, theory Wednesday, May 07, 2008
The Other Jones
Because obviously I'm now officially part of the hype machine, here is the new trailer for Indiana Jones and the Kingdom of the Crystal Skull. {placeholder text - if you can see this, ignore it!!!!!!!!!! !!!!!!!!!!!!!!!!!!! !!!!!! !!!!!! !!!!!!!! !!!!!!! !!!!!!!! !!!!!!! !!!! !!!! !!!!!! !!!!!! !!!!!! !!!!!! !!!!!! !!!!!!! I'm psyched, even if the trailer looks disturbingly CGI-ish. Updated: ... and here's the almost identical third trailer. Labels: indiana jones, spielberg, trailers Friday, April 04, 2008
Location, Location, Location
I still don't see enough discussion of the importance of location in film. It's not that it doesn't get discussed at all; I've seen a fair few academic books and articles over the years that touch on it, and the recent upsurge of interest in the depiction of cities in film (which leads to books like Celluloid Skyline ![]() When I think about my favourite movies, one thing that strikes me is how many of them create a vivid sense of place; I love films that make me feel like I've visited somewhere. That isn't just for obvious epic style movies in exotic locales, like a Lawrence of Arabia; I'm thinking about movies in all sorts of genres, and all sorts of types of locations. So it might be the L.A. suburbs of E.T., or the New England town of Jaws, or Woody Allen's idealised New York in Manhattan, or the frontier backwoods of McCabe and Mrs Miller, or even the fantasy environments of the original Star Wars. One of the key things that separates these films from their less successful imitators is the sense of immersion in those places that they offer. I suppose I'm temperamentally inclined to fixate on place: I work as an urban planner, so I take some of that preoccupation with how we're affected by our physical surroundings into the cinema with me. But I think there's also something fundamental at work here too. I'm hardly alone in observing that films are often about escapism: not just in the shallow Hollywood sense, but in the sense that movies of all kinds seek to take us out of our current state-of-mind and immerse us in their own particular world. When this kind of psychic transportation is successful, the sense of having visited a place can be palpable. That feeling, for me, is a sure sign that a film has worked well. One of the tricky things about discussing this idea of place in movies is that it's hard to separate two different ideas: the role of location as an element in the filmmakers' toolkit, and location as an aesthetic result of the filmmaking process. ![]() What I mean by the former point is that location becomes one of the ingredients available to filmmakers, like casting, musical score, cinematography, editing, and the framing and composition of shots. Traditionally, the setting of a film is just one of many ingredients lumped under the vague and broad term mise-en-scene, but I would argue it needs to be pulled out of that catch-all term and given more attention as a discrete consideration. An attentive filmmaker will think about the way location informs character, mood, style, and theme. When Rocky walks through the run-down streets of Philadelphia in the early part of the first movie in the series, the director communicates lots of things: we learn things about Rocky by observing both his background and mindset, and at the same time, we feel a general sense of melancholy because of the ugliness of the urban locations. That grittiness, in turn, helps place the film within a more realist mode of filmmaking than earlier genre pictures, and the groundwork is being laid for the film's theme that great things can be achieved by people from the seemingly most unlikely locations. Character, mood, style, theme. So location becomes a big part of the directors' toolkit. Indeed, in some cases location is a key to a genre: the western, film noir and road movie genres, for example, are defined largely by their particular types of locations. So location is an ingredient in filmmaking, but it can also be an output of the other ingredients of cinema. That "strong sense of location" I covet in a movie isn't just a result of choosing an appropriate setting for the movie (although that will be part of it). Most other aspects of a film inform the locations presence in the final film. For example, a widescreen format can give an expansive, epic view of locations as in Lawrence of Arabia, whereas a narrower format might give a more intimate feel. The blocking of shots, placement of cameras, camera movement, composition of the frame, and editing patterns all effect the way in which the audience understands the film's geography. As very rough rule, longer, steadier, and more generously framed shots give the audience more chance to take in the environment: think of the long, contemplative shots of rural Texas in No Country for Old Men. At the same time, though, limitation of our views of a setting can shape how it is perceived, as when a fairly nondescript woods and empty house are made threatening through limitation of our views of them in The Blair Witch Project. Cinematography and lighting can be crucial to defining location: think of the crisp but moody black-and-white Paris of Rififi, or the hazy, nostalgic look of the old west in McCabe and Mrs Miller. Casting plays a part: the town in Jaws feels more real because various locals are pressed into service in supporting roles, and the New York of Mean Streets and Taxi Driver is defined in part by the company of actors Scorsese uses. Production design and special effects can create rich but essentially fictional environments, as in Metropolis or Blade Runner. Even aural cues, especially music, can be crucial: think of the way Gershwin's "Rhapsody in Blue" defines Woody Allen's Manhattan, or Mark Knopfler's score the Scotland of Local Hero, or Ennio Morricone's music the mythic frontier of Once Upon a Time in the West. In all these examples, location becomes an output of the combination other cinematic devices.Longtime readers - should I have any - might have noticed me touch on these kind of issues before, and I don't claim some unique sensitivity to the issue. But it is an interesting issue to bring to the foreground, rather than simply noting in passing as most writers on film (including myself) traditionally have; I'm just embarking on a university research project that will be looking a lot at these kinds of issues, so I expect it will be a little more front-and-centre on this page in coming months. For now, I'll just allude to some of the different angles we can take on locations, beyond the "location as input" and "location as output" schematic I've just outlined. Faces as Location I mention above the way characters can help define a place in a movie, but for a really pure, extreme example, what about simple, unadorned use of faces as landscape? I'm thinking of the famous opening shot of The Good, the Bad & the Ugly where we have a long shot of a desert enviornment, only to have an actor's head suddenly intrude, turning the extreme long shot into an extreme close-up. Thinking about this in terms of our sense of location, the relatively generic landscape shot doesn't tell us much: it's not even clearly a western location. The face, however, does a great deal to plant us clearly within Leone's universe. There's the cowboy hat, for a start, but more important is how grubby and dishevelled the actor is. These pieces of information taken together immediately reshape the landscape from one that is not even unmistakeably western, to one that is distinctly of Leone's west. ![]() ![]() Location as Homage The Leone reference brings up the idea of location as reference or homage to previous filmmakers. The most famous example is Monument Valley, in Utah, which became inextricably linked to the works of John Ford, notably through its use in Stagecoach and The Searchers. Sergio Leone made a point of traveling to America specifically to film a handful of shots in the valley for Once Upon a Time in the West, and since then the location has become such a visual cliche it can really only be used when the purpose is tongue-in-cheek (as in Back to the Future Part III). ![]() Such use of locations in order to inherent accumulated audience goodwill might seem like it would only capture the attention of movie buffs, but think of what a difference continuity of location in a movie series can make. A big reason Jaws 2 seems so much more legitimate a sequel than the subsequent Jaws 3 is because the latter didn't use the original's Martha's Vineyard locations, but the former did. Even when everything else is subpar, as in the second Jaws film, the judicious use of locations can give a cosy familiarity. Absence of Location What do we lose when we remove real locations from films? There are all sorts of examples where absence of location can drastically shape a film or even whole movements in cinema. Animated films have to do without real locations, and it's a loss of fidelity that the medium feels keenly and has to compensate for. Similarly, the technicalities of on-site shooting limited the availability of real locations in both the early silent period, and from the thirties well into the sixties. The stylistic impacts (both positive and negative) of the tendency to shoot films on soundstages in those decades is enormous; similarly various film movements (notably the Italian Neo-realism, the French New Wave, and the New Hollywood of the seventies) made a distinct virtue out of their embrace of real locations. And now, since the 90s, we have seen the re-emergence of a "locationless" aesthetic, with films shot largely or entirely in front of greenscreens (a la the Star Wars prequels, or Sin City) or even in entirely virtual worlds (The Polar Express, Beowulf). Like many others, I feel that films lose something from this lack of location; there is a dislocation and unreality similar to that found when watching old movies with phony rear projection. These films give an example of the importance of location; consider how much more real than the prequel's Star Wars universe the world of the Lord of the Rings seems, largely because Peter Jackson generally used augmented real locations rather than wholly fake ones (as Lucas often did). A sense of location is important even in fantasy films; and when a film can lend its invented world a sense of location that approaches that of films set in our world, the effect can be very powerful indeed. Location as Documentary As well as film's role in contriving non-real locations, film also plays a role in documenting the real. As we approach a centenary of cinema, our films become more and more a depository of information about the environments in which they were shot. We can appreciate this most readily with our oldest films, which are now being mined as a visual record of what life was like in the early twentieth century. For example, I've written before about John Bengston's book Silent Echoes, which pores over the films of Buster Keaton to find the real locations where they were shot. Because that was generally in and around Los Angeles, that allows Bengston to catalogue the changes that have occurred to the city. The location shots in Keaton's films become a fascinating document of a by-gone Los Angeles that you would scarcely believe could have existed visiting it now. Dziga Vertov's innovative "day in the life" film Man With a Movie Camera is similarly invaluable as a record of Soviet life in the 1920s, despite its often abstract style. Films as Place-builders Just as films can preserve for posterity places that no longer exist, they can also influence and change real places. New York – along with other great and much-filmed cities, like Paris and Rome - owes much of its identity to its portrayal in the movies. New York has been the definitive movie metropolis through the twentieth century, and its shifting fortunes as a city have been not only reflected but also shaped by its depiction in the movies. If you go to New York the sensation of being inside a giant movie set is uncanny; our understanding of New York as a place is essentially inseparable from its cultural role in countless movies and TV shows. The scary reality is that we learn a lot about the world around us through movies, and over time this actually becomes a self-reinforcing feedback loop. Films make use of real locations; we then reconstruct those places as imagined locations in our heads; which alters the way that we perceive those real locations; which actually effects the real locations (by making them seem glamorous and attracting more residents, for example); which in turn feeds back into the movies (so New York is used in films because of the iconic status that films themselves helped to build). Nobody can measure the effect of Manhattan and Friends and Seinfeld and their many predecessors on real estate prices in Manhattan, but there can be no doubt that there is a very tangible impact from the way our culture makes us think about the place. ![]() Locations as Tourist Destinations In New York that "inside-a-movie" feeling comes from the overlaying of countless film depictions, as well as the heightened stimulation provided by such a bustling metropolis. Yet fans also seek out locations because they associate them with individual films. This has most famously been seen with the phenomena of Middle Earth tourism in New Zealand, but Tony Reeves' classic guide for location stalkers, The Worldwide Guide to Movie Locations Will Brooker, writing in The Blade Runner Experience about the attempts of Blade Runner fans to visit the real places used as the basis for the future L.A., notes that when you get to a real environment and it doesn't match the fictional one, it is the real that feels wrong. That was my experience. While I'm not naive about how films are made, and obviously knew that film spaces are pieced together from lots of different locations, I still found that the geography of Amity that Spielberg constructed in Jaws was so persuasive that it was distracting when I stood in the real location and it didn't match the film version. So, while it was a thrill to stand on the same breakwater down which Brody ran in the fourth of July sequence, it was also a bit unsettling to find that the estuary depicted wasn't just next to the town's main beach as it had been in the film. ![]() ![]() The point is, though, I sought the locations out. And standing in the main street of Edgartown, Massachussets, it felt uncannily like I was I was in the fictional township of Amity. It felt right, it felt real, but of course the comparison I was drawing was with something that never existed outside of my head. That the fictional version could be so persuasive says a lot about the power of place in the movies. Labels: close analysis, commentary, location, peter jackson, spielberg Saturday, March 29, 2008
The Casting of Tintin
The Age, via The Guardian, have the news that Thomas Sangster has been cast as Tintin in the upcoming Steven Spielberg / Peter Jackson mega-series. ![]() Sangster's best known as Liam Neeson's stepson from Love Actually. I liked him in that film; he was sweet without being saccharine, and he seems like as good a choice as anybody. But the casting of this part really underlines the difficulty that still confronts the Tintin movies. By casting the 17 year old Sangster, the Spielberg and Jackson have acknowledged the popular description of Tintin as a "boy reporter." But in the comics Tintin's age is deliberately ambiguous; indeed, the intriguing thing about Tintin is that he's such a "blank" character. We can read almost anything into Tintin - his age, background, job and so on are left almost completely unexplored. (Even his gender is soft-pedalled; while he's definitely a boy, he's a fairly androgynous one). But maybe Sangster will also become a cypher: we don't yet know quite how much the final film Tintin will look like Sangster, or whether his performance will be translated to a computer generated character who looks like the comic book character. I remain very curious about the proposed technique to be used for the film (and I talked about the difficulties of a computer-generated Tintin here); this could be either a breakthrough film for the medium or a Beowulf-esque testament to its shortcomings. The other interesting news is that Andy Serkis is cast as Captain Haddock. I have previously expressed my admiration for Serkis' collaboration with the Weta people, but perhaps it's time to call "enough!" on the idea that Serkis can play anything or anyone through computer animation. I'm surprised they didn't go with John Rhys-Davies; while Serkis was obviously a comfortable choice for Peter Jackson in particular, I'd have thought Rhys-Davies would have been even more of a natural selection. After all, his two most famous roles are in Spielberg's Indiana Jones films and Jackson's Lord of the Rings series, and he has the bellicose bluster to make a good Haddock. And whenever we mention Rhys-Davies, we have to mention his sort-of double: Brian Blessed. Perhaps he missed the casting call. ![]() Labels: animation, peter jackson, rumours, spielberg, tintin Friday, February 15, 2008
Indiana Jones and the Kingdom of the Quicktime Trailer
How very, very strange is it to actually see new Indiana Jones footage? But here it is, in the new Indiana Jones and the Kingdom of the Crystal Skull trailer. High quality download links (which gave Quicktime error messages for me - hopefully you have more luck) here, or YouTube below. A couple of the effects look overly computerised (that ravine-side car chase looks like the awful brontosaurus chase in King Kong, and some of the temple stuff looks like it belongs in one of the Stephen Sommers Mummy movies). But I really like the feel of the warehouse stuff: it has a good, classic Indiana Jones-ish feel to it. Incidentally, this film isn't far away: it comes out in May. So this is a pretty late teaser trailer. By comparison, The J.J. Abrams Star Trek re-launch has been pushed back to May 2009, but already has a trailer. Paramount and Lucasfilm really seem to be soft-pedalling Indiana Jones so far; it really seems that the bitter lessons of the overhyping of The Phantom Menace back in 1999 really struck with Lucas. For an interesting comparison, if you got the Yahoo movies link (the first link in this post) you can also see the trailers for the original three Indiana Jones films. Labels: indiana jones, spielberg, star trek, trailers Saturday, January 26, 2008
Franchising
This year is shaping up as a particularly big year for what you might call the "mega-franchises": the really big, big franchises that are particularly prestigious and long-running: there are new installments scheduled in the Batman, Indiana Jones, Star Trek and James Bond series. The last few days have seen interesting developments on all of these properties, so I thought I'd do a quick run down on all of them. The Dark Knight Heath Ledger's tragic death death was immensely sad, obviously on its own terms but also for film fans: to take just a single example, Brokeback Mountain is one of the best films I've seen in recent years, and Ledger was vital to that success. But nerds (not to mention Hollywood execs) are a ruthless bunch, and the attention of the online film sites very quickly turned to what this meant for the latest Batman movie, The Dark Knight. (The Digital Bits also had a thought for Terry Gilliam, who was making The Imaginarium of Doctor Parnassus with Ledger: "Man, Terry Gilliam just can't catch a break.") The answer is it won't appreciably affect the movie: Ledger's role was complete. But it creates some trickiness in the marketing. In one sense, its a plus... there was already a lot of buzz about Ledger's performance, and if it is indeed a good one, the fact that they are releasing it posthumously just makes it more iconic. I don't think the trailer we've seen so far will be seen as in poor taste; it shows the Joker but it doesn't seem "wrong" in any way. If you haven't seen it already, it's in YouTube form below (and in much better quality here). But as some have noted, it's going to seem in poor taste if we start having Ledger's face grinning down from bus stops. My hunch is that the solution will be to run with the more oblique approach of the early posters, which still highlight the Joker (the film's main drawcard, after all) but don't hit us over the head with Ledger's presence. ![]() ![]() Indiana Jones The trailer's coming on the 15th of February, and Ain't It Cool have a totally unverified but fairly convincing description of it here. Spoiler alerts apply. I'm excited about this... but I don't know. The pulp science fiction elements (to put it delicately for the spoiler shy) of the plot sort of make sense given the 50s setting, but still don't feel right for Indiana Jones. But we'll see. Star Trek Here's the trailer for the re-launched Star Trek: (Clearer and in the correct proportions here). For those who haven't been following this, this is a re-launch by J.J. Abrams that gives us young Kirk and Spock - hence the Enterprise being built in the trailer (why are they building it on Earth, not in orbit?). I could be wrong, but that doesn't quite look like the original series' version of the ship in the trailer; perhaps the venerable design has again been given a subtle reworking? (The lines generally seem a little closer to the first re-jigged version from the movies, but then the warp nacelles look like more like the TV series version). James Bond The new Bond film has been confirmed to be called Quantum of Solace. Along with Risico and The Property of a Lady (both popular rumoured titles for the new movie) it's one of the few unused Fleming titles left. You can see why they kept away from it - you don;t want a three word title where many people will struggle with two of the words - but it has grown on me and certainly seems thematically apt given it will apparently centre on the fall out from the events of the last film. (Semi-serialized Bond films, just like the 60s. Awesome). The reaction to it has generally been pretty ignorant, largely ignoring the fact that the title has its roots in Fleming and misrepresenting the generally positive fan reaction. For a spirited defense of the title, see CommanderBond.Net here. Here's the official plot summary, also courtesy CommanderBond.Net: QUANTUM OF SOLACE continues the high octane adventures of James Bond (DANIEL CRAIG) in CASINO ROYALE. Sounds good to me. Labels: batman, indiana jones, rumours, spielberg, star trek, superheroes, trailers Tuesday, December 11, 2007
Sweet
I had this theory that I'd try to leave the Indiana Jones stuff alone - I've covered Spielberg more than enough over the years on this site, and I don't actually expect the movie to be any good. (I hope, fervently, but don't actually expect.) But I'm going to be tested by images such as this, the official poster for Indiana Jones and the Kingdom of the Crystal Skull. ![]() It's by Drew Struszan, the artist responsible for many iconic movie posters (particularly from the 1980s), including the previous Indiana Jones posters. It's very obviously based upon his own poster for Temple of Doom, which might be my favourite movie poster ever: ![]() Labels: indiana jones, spielberg Monday, October 29, 2007
Close and Choppy
One of the best people writing about film is David Bordwell, author of the textbook Film Art, a staple of university film courses. I've just started reading his book The Way Hollywood Tells It (and should talk about it on the site when I'm done), and have finally added his site to Cinephobia's link page. It's great to be able to read his writing for free, on a regular basis, and I've plugged one of his articles here before. Slightly belatedly, I thought it was also worth pointing out his article on shaky camera / fast cut filmmaking, which focuses on Paul Greengrass's The Bourne Ultimatum. The Bourne flick is long gone from cinemas, but the discussion of this style of direction should be with us for years: how many reviews of modern action films have you seen that complain about this way of shooting? (Certainly all mine do). What's notable about Bordwell's article is that he pushes the discussion well beyond the usual grizzling about this style of shooting and analyses in detail what is going on. As he points out, it's more than just the length of shots and the shakiness of the camera at work: it's also about how shots are framed, the proximity of the camera to its subject, the way the camera focusses (and pulls focus), and the placement of cuts (as opposed to simply the length of the shots between the cuts). All this is done in some detail with very clear frame captures from the Bourne film as examples. Bordwell also expands upon the usual discussion of this style in his discussion of why these things are done. Usually critics lapse into grumpy complaints about ever-shortening post-MTV attention spans at this point, but Bordwell talks about the narrative purposes such a style serves; it raises energy levels, yes, but it also helps conceal mistakes and downplay the over-the-top-ness of some of the action. I think Bordwell's spot on, but would point out one other thing that is sort of implicit in his article, but isn't spelt out: it's also cheaper to mount an action sequence this way. Pushing the camera back for distant and long-held master shots is expensive. In a car chase sequence, for example, if you pull the camera back for a master shot that shows all the cars speeding down the road, you have a massive logistical exercise in closing off huge sections of road, communicating with all your stunt-drivers, co-ordinating foreground and background action, and so on. All other things being equal, it is likely to become drastically more expensive both the further out the shot is from the action (because there's a greater area in view that needs to be cordoned off and under the control of the production) and the longer the shot (because the shot is open to more scrutiny, and because moving vehicles will cover a greater area). This is best illustrated with a couple of examples, which I'll take from two of my favorite 1980s action sequences: the final chase in George Miller's Mad Max 2 (aka The Road Warrior) and Steven Spielberg's Raiders of the Lost Ark. Despite Miller, in particular, having a reputation as a highly kinetic filmmaker, both have very similar approaches that emphasise long master shots. This is one of the opening shots from the Mad Max 2 chase: ![]() That frame is near the start of the shot: the camera actually flies over the whole convoy of vehicles. Just to underline the point, here's a really extreme example, with another dramatic re-establishing shot mid-sequence: ![]() Spielberg doesn't use a helicopter for his establishing shot, but adds the complication of foreground action in this pan that sets up his big action sequence: ![]() ![]() ![]() All three shots are very effective in laying out the challenge before the hero (the hordes chasing Max, and the number of Nazis Indiana Jones will have to overwhelm). But they would have taken a long time to set up, and shots of that sort of complexity would have been all but impossible in a built-up city environment, where they would require the filmmakers to commandeer whole sections of city for extended periods. (Computer effects change the equation somewhat, by allowing these wide master shots to be done in a computer, but the fundamental point is the same. They just then become very expensive CG shots rather than very expensive "real" shots. Really ambitious computerised master shots also struggle to hold up to audience scrutiny: think of some of the cartoony CG in the freeway sequence of Live Free and Die Hard / Die Hard 4.0). So while I don't suggest this is a primary reason that Greengrass shoots the Bourne movies this way, it would be a factor: it is simply much more feasible to set an action sequence in urban locations if you shoot it close and choppy. This was always the case, of course, so I don't suggest that's the only or even the main reason people employ this style. But it's another to add to those Bordwell cites. As is probably obvious, I've got a fondness for directors that shoot in this manner: I think action sequences are vastly more exciting when the audience is clearly oriented, and there's a real beauty to the way directors like Miller and Spielberg cut their sequences together. (I've made this point about Spielberg before, here). Fortunately, it would be wrong to suggest that this style is dying out. Spielberg recently affirmed his commitment to this way of shooting for Indiana Jones and the Kingdom of Crystal Skull, with Ain't It Cool reporting as follows from a set visit: On the style: It hasn't been shot and it won't be edited like a modern action film. "I'm not going to change my style." [Spielberg] said he likes to give audiences a master shot and let them become the editors and decide which of the 8 characters on the screen they're going to look at. He jabbed at MTV type editing and said this will feel completely within the established INDIANA JONES world.But it's not just the old guard like Spielberg who fight the good fight against the shaky-cam brigade; there are still other directors around who shoot and edit for clarity. If you look at the freeway chase in Matrix Reloaded, you'll see that the Wachowski brothers favour a lot of wide master-shots that clearly orient the different parties in their chase in a manner very similar to the style of Miller and Spielberg. The shots below aren't the same kind of sequence-establishing shots that I've picked out above, but they still show the preference for pulling the camera back (sometimes to extreme locations, such as directly above the action) and clearly arranging the protagonists within the frame: ![]() ![]() ![]() The Wachowskis even employ a shot I always associate with Miller, to the point I have previously nicknamed it the "Miller pan:" a low reverse-tracking shot in which a car sweeps across the frame to reveal the pursuing car behind. This one's better illustrated with an image: Miller's original Mad Max is at left, and the Wachowski's Matrix Reloaded is at right: ![]() The Wachowski sequence is interesting for a couple of reasons. Firstly, the Wachowski brothers were able to shoot this way because they built, at incredible expense, their own freeway to shoot on. By getting off real urban roads they bought themselves the freedom to shoot the sequence in this way (which Miller and Spielberg got from filming in remote desert locations). This reinforces some of what I have said about the cost of shooting such a sequence: it takes a mega-budget Matrix sequel to afford it. The other point is that the Wachowski's liking for these wide mastershots dovetails with their fondness for what might be called key shots: really striking, carefully composed shots in which the action is often (though not always) dramatically slowed to "hold" the shot for a few moments. This shifting from the ceaseless flow of images to the picking out of particular key compositions doubtless reflects the Wachowski's interest in comic books, which are basically a procession of such frames. These shots serve all sorts of other artistic purposes, but in this context it is of note that these key shots are almost always master shots that allow us to reposition all the players in space. That the comic book influence actually helps restore some clarity and order to the way films are shot is faintly ironic; the comic-book influence on cinema is probably even more derided than that of MTV editing. And perhaps both are blights on the art; but in this case at least, the two scourges are actually working against each other. Labels: close analysis, commentary, indiana jones, miller, snobbery, spielberg Monday, September 17, 2007
Indiana Jones and the Endless Jokes About Harrison Ford's Age
The title and logo for the new Indiana Jones movie are out. Wait for it: ![]() It's pretty hard to get excited about this. It's a very cumbersome title, for a start (Indiana Jones and the Kingdom of the Skull would be better). And according to a quick Wikipedia search - surely the definitive source for information about bullshit mythology - the Crystal Skull ties into folklore about both Atlantis and the Knights Templar. Atlantis is not a promising concept (all films involving scenes set underwater suck) and the Knights Templar link raises too many other links to both Last Crusade and The Da Vinci Code. The rumour is we'll see the first trailer in front of Robert Zemeckis' Beowulf in November. Labels: indiana jones, rumours, spielberg Saturday, June 23, 2007
The Triumph of Hope Over Sense
Sorry for the paucity of posts lately. I've taken on a role as co-editor of a magazine related to my day job, and it's been keeping me occupied a little more than I'd like. Hopefully once I settle into the role it won't take too much away from my time for film related things, but for the moment - as we try to get out our first issue - I'm afraid Cinephobia has had to take a backseat. Hopefully there'll be something substantial up during the week. In the meantime, though, I did just want to post this. Indiana Jones.com has posted our first image of Harrison Ford as Indiana Jones from the set of the fourth movie in the series. Every rational part of me knows this movie probably won't be much good, but I have to say, it feels pretty special to see Ford back in the Jones gear: ![]() Labels: indiana jones, rumours, spielberg Saturday, May 26, 2007
Long Shots
If you had more respect for the idea of blogging than I do, you could really bemoan the influence that YouTube has had on the practice. It seems a lot of bloggers, exhausted by coming up with new content all the time, have been sinking back to what I do on this corner of my site all the time: just posting interesting YouTube videos. But there are times this trend to YouTube blogging is undeniably useful, as with this post on great long tracking shots, complete with many YouTube clips giving examples. These are the ultimate show-off shots (Jaime J. Weinman talks about their unobtrusive cousins, long uncut dialogue scenes) and it's fun to see so many in one place. Some of the discussion on the post is interesting, and highlights the way technology has blurred the distinctions about what counts as a long take. It's always been the case that cuts might be "hidden" in a shot like this (typically through a whip-pan, object moving across the foreground, or a flash of light or darkness) but the means of doing this are becoming increasingly elaborate. In an old-school example like the opening shot of Touch of Evil or Robert Altman's send-up of it in The Player (clips of both are in the linked post) the virtuosity is in performance and on-set technical ingenuity. But in some of the more recent examples the digital assists in terms of hiding cuts and other cheats are quite involved, and the trickery is shared with the digital technicians who stitch everything together. A few of the commenters on that thread mention this shot from Spielberg's War of the Worlds, and it's a really good example of what I mean (the shot starts a little bit into the clip): I'm not quite sure how many disguised cuts there are in that scene; there are a couple of obvious examples in the pull-outs from the car (where cuts are hidden with wipes from passing traffic), but then each shot itself is put together from so many elements that the very idea of what constitutes a "take" gets murky. For example, this was presumably shot with Cruise and the kids in a car on a greenscreen stage, and then blended with location shots of the freeway, but there are probably multiple disguised cuts in that location footage while the focus is on the car. And there are moments as the camera moves into the car where the shot in the car seems to shift as we pull in, so we effectively have a transition between shots in a small part of the frame while the "outer" shot remains unbroken. Perhaps this takes the fun out of it, but it also opens up horizons: the War of the Worlds shot is extraordinary when you stop to think about it: this is a (seemingly) unbroken shot in which the camera circles a speeding car as it drives several miles down a freeway. We tend to get blase about this stuff these days, and perhaps the digital trickery has taken the fun out of such shots. But before you get too misty-eyed about the old-fashioned craftsmanship, take a look at Touch of Evil again. In addition to its two most famous long takes it also has a dialogue scene in which the camera is fixed to a moving car; taken together, they strongly resemble Spielberg's shot. Welles was a sucker for the most advanced techniques of his day, and he would have loved the tools filmmakers have today. Labels: close analysis, long shots, spielberg Sunday, May 20, 2007
Tintin!
If you've been anywhere near the film geek webpages during the week you'll have seen this news: Peter Jackson and Steven Spielberg are making movies of Herge's comic book series The Adventure of Tintin. Spielberg in particular has been mentioned in relation to this property before, but it really seems to be moving forward now. Courtesy of Variety:
I have mixed feelings about this whole thing, but I'm certainly very interested. Tintin was a staple of my childhood; as I got a bit older, I cast them aside, deciding that the other big comic book series, Rene Goscinny and Albert Uderzo's Asterix was a bit hipper. Yet I came full circle when I revisited the Tintin books as an adult. They might superficially be pitched a little younger than the jokey Asterix books, but Herge was clearly the superior artist. His beautifully simple graphical style and grasp of the comic book form really sets the Tintin books apart. He also showed remarkable facility at different genres: the Tintin books range from the full-blown adventure of sending Tintin to the moon (in Explorers on the Moon) to the minimalist house-bound mystery of The Castafiore Emerald, a comic drama where the ultimate joke is that Herge generates a whole book around nothing of consequence. A lot of the books would work really well as films (and several versions already exist in both live action and animation, as you can read here), and both Spielberg and Jackson make sense as directors for the project. Spielberg's Indiana Jones films, for example, are not too far from the spirit of the most adventure-based of the Tintin books, while Peter Jackson, with King Kong particularly, also ventured in something of a similar direction. And who wouldn't like to see the two in a semi-collaboration? Jackson is the George Lucas of the new millennium, and you could imagine him bringing out the best in Spielberg in much the way Lucas did back in the early 1980s with Raiders of the Lost Ark. What worries me a little bit is the references to the animation technology to be used for the project. Peter Jackson's effects house Weta have apparently produced a 20 minute test reel of computer animated motion capture footage. Variety again: Jackson's New Zealand-based WETA Digital, the f/x house behind "The Lord of the Rings" franchise, produced a 20-minute test reel bringing to life the characters created by Remi, who wrote under the pen name of Herge.I would love to see that test footage, and I have enormous respect for the Weta people, who are far and away the best effects house at the moment and who did amazing work in the Lord of the Rings series and King Kong. But it doesn't quite sound right. Herge's signature style is based on simple linework, little shading and flat areas of colour: it is, apparently, one of the definitive examples of what has become known as the ligne clair ("clear line") style. So, for example, here's a classic image of Tintin and Snowy: ![]() The obvious way to film this style is in conventional hand-drawn animation: while not all comic-strip drawing styles can be translated into animation, there's nothing terribly difficult about translating Herge's style. Yet Jackson and Spielberg are avoiding this option, presumably for a combination of reasons. Firstly, neither has a close relationship with a traditional animation shop (since Dreamworks Animation, which Spielberg helped establish, has gotten out of that business). Secondly, it would be harder to distinguish a traditionally animated feature from the earlier Tintin features that have already been made, and computer animation is seen as more marketable anyway. And finally, neither director has the skills to direct a hand-drawn feature themselves, since there's really very little common ground between the process of directing live-action and animation. Motion capture on the Robert Zemeckis / Polar Express model seemingly bridges that gap. It's an illusion, though. As I said when whinging about George Miller's direction of Happy Feet, the idea that live-action directors can capably direct computer-animation is something of a misconception: to date, there has been little evidence that those who have done so have understood the particular qualities of the medium in which they've worked. But perhaps more to the point, it is difficult to see how Herge's style would translate to computer animation. Simple, clean styles like Herge's work well in comic strip or traditional animation, but computer animation doesn't do that kind of thing well. Think of Mickey Mouse: the pure black circles of his ears work really well as a graphical shorthand when drawn, but in computer animation - which is more literal, and makes us resolve shapes into actual volumes - those circles quickly look very strange, like giant bowling balls. It's hard to see how Tintin would be any different. If kept simple, the characters features would quickly become grotesque (Tintin's head would end up looking like a melon), but I can't imagine how the more photo-realistic style Jackson evokes ("the pores of their skin and each individual hair") would reconcile with Herge's style. So I'm just hoping that demo reel really pulled a rabbit out of a hat. One other thing: the Variety story says that Jackson and Spielberg have three stories in mind, but doesn't say which ones. The obvious puzzle is which ones they've chosen. Here are my picks: Tintin in Tibet I think this one's the most certain. It's often cited as Herge's masterpiece, and certainly its beautiful visuals (with its stark white mountain environments) should look great on film. It also has the strongest emotional centre of any of the books, with the adventure being compelled by Tintin's search for his missing friend Chang. Put this down for Jackson. The Seven Crystal Balls / Prisoners of the Sun These two have everything: some occult elements, interesting locations (ranging from Captain Haddock's home at Marlinspike to South America), good stuff for supporting characters like the Thomson twins and Calculus, and lots of big action set-pieces. As long as they fix the silly ending (in which the characters are saved by an eclipse) it should work really well. I'm very confident on these as well, and could see either Jackson, Spielberg, or another director doing them. The Calculus Affair The third one's a bit of a roughie. I could imagine either of the other double volumes (Secret of the Unicorn / Red Rackham's Treasure or Destination Moon / Explorers on the Moon) being tempting, but looking at them, I'm not sure either would film specially well. So my pick is The Calculus Affair; after Tintin in Tibet it's the one I'd make if I were Jackson or Spielberg. If I'm right about the other two, then I think it becomes particularly likely: its espionage thriller style would make a great change from the more swashbuckling tone of the others. The central plot (about the fight for control of a cold war superweapon) is kind of retro but still compelling. And it has some awesome action sequences, including a helicopter / boat chase and another in a tank. Put this down for Spielberg. So there are my guesses. You read it here first. Labels: animation, peter jackson, rumours, spielberg, tintin |
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So location is an ingredient in filmmaking, but it can also be an output of the other ingredients of cinema. That "strong sense of location" I covet in a movie isn't just a result of choosing an appropriate setting for the movie (although that will be part of it). Most other aspects of a film inform the locations presence in the final film. For example, a widescreen format can give an expansive, epic view of locations as in 





















